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Ludum Dare 46
Unity, C#, Blender
A game about controlling a meatball. Every time you move you lose a bit of "meat".
I created the game and all it's assets in 48 hours. I built the music in GarageBand, all 3D assets in Blender (though I found out Unity offers simpler tools after the fact) and wrote the code in C#.
Stringing it all together with Unity was great fun, I love a game jam atmosphere and you can learn a silly amount under obscene pressure.
There are elements which didn't get done, meatball juices as you move, the camera controls were a bit wonky and controller support would have suited it better but I'm happy with the result.