A Meatball (LD46)
Unity, C#, Blender
A game about controlling a meatball. Everytime you move you lose a bit of meat.
This game (and all assets) was created in 48 hours. I built the music in GarageBand, all assets in Blender (though I found out Unity offers simpler tools) and wrote the code in C#.
Stringing it all together with Unity was great fun, I love a game jam astmosphere and you can learn a silly amount under obscene pressure.
There are elements which didn't get done, meatball juices as you move, the camera controls were a bit wonky and controller support would have suited it better but I'm happy with the end result.